A downloadable game for Windows

⁞⁞ Asymmetrical PvP PC game ⁞⁞ 4+1 versus 4+1 players


⁞⁞ Fallen Steel is a graduating project. It was developped in 9 months by 7 students and some external help. Made with Unreal Engine.

⁞⁞ Developped by Anthony Carles, Hadrien Channac, Florent Costa, Adriel XYZ, Léo Gimenez-Frontin, Luc Leture, Antoine Marquès


⁞⁞ 4v4 commandos - with TPS mecanics - have to infiltrate a city. The 2 other players control a drone - with a tactical top view & RTS controls. Local multiplayer only - online multiplayer to come.

⁞⁞ Fallen Steel runs on Windows. It is designed for 10 players (4+1 versus 4+1) but can be played with by less players.



Additional propsing:
Victor Anus, Grégoire Eymon, Romain Pommier, Ryu Murakami

Animations:
Kubold's Rifle Animset Pro

StatusReleased
PlatformsWindows
Release date Jun 21, 2016
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
Authoradriel
GenreShooter, Fighting
Tagsasymmetric, Dystopian, Futuristic, Multiplayer, PvP, Real time strategy, Team-Based, Third-Person Shooter, Versus
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerAd-hoc networked multiplayer

Download

Download
Fallensteel - Windows 985 MB
Version 1 Jul 21, 2016

Comments

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wonder if the servers are still up

Hi! There were never any servers. This is a demo we made for our diploma, it can only be played in LAN!

(1 edit)

Hey, can someone tell me what are the minimum/recommended specs for running the game?  I have a GTX 1650 Ti with Ryzen 5 3550H 4 core 8 thread processor @ 2.10GHz and 8GB of RAM (soon will upgrade to 24GB) thanks! :)

The environment is amazing! It would be great a story mode or a single player mode.

Thank you!
Unfortunately it's just the team's graduation game, so we stopped working on the game several years ago and won't be continuing it

Nice work. The shadows are so beautiful if you use UE4

When is this coming out?

Hi, it's a student project and it will remain as a prototype, we're not working together anymore. So that's all there is to see!

Oh Great job on it. Looks like alot of work went into the game.

Thank you!

(1 edit)

sorry to hear about the project team breaking up
but i think this could be really great if you open a patreon and get 1 or 2 people to help add more to the game

i just played its actually REALLLY GOOOD like i would buy this.  

Hyper beau graphismes

Merci!! :D

Question, How can I change my key keybindings?

(-1)

Sorry, custom keybinding wasn't implemented as it's a prototype build over a limited amount of time.

Looks promising! Unfortunately, the game crashes on startup with the following message:

---------------------------

Message

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Default Property warnings and errors:

Error: CDO Constructor (TextRenderComponent): Failed to find /Engine/EngineFonts/RobotoDistanceField

Error: CDO Constructor (TextRenderComponent): Failed to find /Engine/EngineMaterials/DefaultTextMaterialOpaque

Error: CDO Constructor (WorldSettings): Failed to find /Engine/EngineDamageTypes/DmgTypeBP_Environmental.DmgTypeBP_Environmental_C

Error: CDO Constructor (DefaultPawn): Failed to find /Engine/EngineMeshes/Sphere

Error: CDO Constructor (BillboardComponent): Failed to find /Engine/EditorResources/S_Actor

Error: CDO Constructor (TriggerBase): Failed to find /Engine/EditorResources/S_Trigger

Error: CDO Constructor (VehicleWheel): Failed to find /Engine/EngineMeshes/Cylinder

Error: CDO Constructor (VehicleWheel): Failed to find /Engine/EngineTireTypes/DefaultTireType

Error: CDO Constructor (Canvas): Failed to find /Engine/EngineResources/WhiteSquareTexture

Error: CDO Constructor (Canvas): Failed to find /Engine/EngineResources/GradientTexture0

Error: CDO Constructor (Console): Failed to find /Engine/EngineResources/Black

Error: CDO Constructor (Console): Failed to find /Engine/EngineResources/WhiteSquareTexture

Error: CDO Constructor (MaterialExpressionTextureObject): Failed to find /Engine/EngineResources/DefaultTexture

Error: CDO Constructor (MaterialExpressionTextureObjectParameter): Failed to find /Engine/EngineResources/DefaultTexture

Error: CDO Constructor (MaterialExpressionTextureSampleParameter2D): Failed to find /Engine/EngineResources/DefaultTexture

Error: CDO Constructor (MaterialExpressionAntialiasedTextureMask): Failed to find /Engine/EngineResources/DefaultTexture

Error: CDO Constructor (MaterialExpressionTextureSampleParameterCube): Failed to find /Engine/EngineResources/DefaultTextureCube

Error: CDO Constructor (EditableText): Failed to find /Engine/EngineFonts/Roboto

Error: CDO Constructor (EditableTextBox): Failed to find /Engine/EngineFonts/Roboto

Error: CDO Constructor (MultiLineEditableText): Failed to find /Engine/EngineFonts/Roboto

Error: CDO Constructor (MultiLineEditableTextBox): Failed to find /Engine/EngineFonts/Roboto

Error: CDO Constructor (RichTextBlock): Failed to find /Engine/EngineFonts/Roboto

Error: CDO Constructor (SpinBox): Failed to find /Engine/EngineFonts/Roboto

Error: CDO Constructor (TextBlock): Failed to find /Engine/EngineFonts/Roboto

Error: CDO Constructor (WidgetComponent): Failed to find /Engine/EngineMaterials/Widget3DPassThrough_Translucent

Error: CDO Constructor (WidgetComponent): Failed to find /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided

Error: CDO Constructor (WidgetComponent): Failed to find /Engine/EngineMaterials/Widget3DPassThrough_Opaque

Error: CDO Constructor (WidgetComponent): Failed to find /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided

Error: CDO Constructor (WidgetComponent): Failed to find /Engine/EngineMaterials/Widget3DPassThrough_Masked

Error: CDO Constructor (WidgetComponent): Failed to find /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided

---------------------------

OK

---------------------------

Also, here's the crash report from UE4:

MachineId:CA744A1349A196FA02EC44A09DBC6EF1

EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

""

SIG5_Project_Win32_Shipping!UMaterialInterface::InitDefaultMaterials()

SIG5_Project_Win32_Shipping!FEngineLoop::PreInit()

SIG5_Project_Win32_Shipping!GuardedMain()

SIG5_Project_Win32_Shipping!GuardedMainWrapper()

SIG5_Project_Win32_Shipping!WinMain()

SIG5_Project_Win32_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]

kernel32

ntdll

ntdll

(+1)

Hi, thanks for mentionning!
I'll send the message to our programmers to see if they can help.